Anthem quick play loot and tethering update: Why Bug yet not fixed?

Anthem quick play loot and tethering update

According to report, Anthem game developer has announced the new update of this popular game which has fixed multiple issues including those related to loot and tethering. When we talk about change log, developer has increased the tethering time for missions. So now, players should have more time to catch up their Squad before seeing the countdown timer. Since, we have seen earlier that many Anthem game users had severs down issues and faced “Connection Problem”. Now comes to new updates which state that it fixes multiple issues. Let’s take have a look at Anthem quick play loot and tethering update.

About Change log of update: Anthem Game developer announced new update


Players are no longer able to reopen chests that had already been looted in Strongholds

Items will no longer have inscriptions on them that are not appropriate for that specific item. NOTE: This only applies to items obtained after the patch. Items obtained prior to the patch will still have the same inscriptions they had before

Masterwork crafting costs have been reduced from 25 -> 15 Masterwork Embers. The amount of plants, metal and parts required for crafting a Masterwork item have also been reduced

The tethering timer for missions has been increased. Players should now have more time to catch up to their Squad before seeing a countdown timer

The Swarm Tyrant encounter in the Tyrant Mine Stronghold can no longer be reset by the entire Squad exiting to the main menu and rejoining the session in progress

Anthem hotfix for loot – 2/28/2019 from r/AnthemTheGame

Anthem Game developers taking care of common problem or errors

We are seeing that all the common issues or errors have been fixed with this new update. There was one major problem faced by users for long time and is yet to be fixed. Since, the latest update has not fixed it. Let’s take have a look at some reports which explaining the issue.

Repeatedly getting put into broken lobbies at the minute. Repeatedly landing in missions that cannot be progressed. So far: 2 instances of “Destroy scar caches” once 4 out of 5 were destroyed, the HUD wouldn’t direct you into the area of the 5th and the mission would just hang. 1 instance of “Hunt the beast” but the beast isn’t spawned the mission just hangs there and can’t be completed. 3 instances of joining a mission that has an objective marker to head towards, but every time you try to head towards it, it tells you you’ve gone out of the mission area and teleports you back to your original starting point. I’ve spent about 2ish hours trying to grind out Quickplay for the Trial, so far I’ve managed to complete 2

When joining the quickplay options in Anthem you get loaded into Maps they’re already running and it causes it to glitch out in the enemies just keep spawning and spawning and spawning and spawning one of the really bad ones is clear the path in escape the Dawn Fortress that one every time I load into it on quick play you have to leave it and it messes it up for the people that are already running it for the first time so you guys might want to take a look at that because that’s an ongoing issue that keeps happening a lot you load into stuff and it doesn’t trigger when people leave in it’s just locked you up in the quick play options

Anthem quick play loot and tethering update: Why users avoiding Quick Play mode?

Anthem quick play loot and tethering update

At the moment, the game developer of Anthem game has not said anything about the reason behind the delay in fixing this issue. But they did confirm recently that the issue is being look into. It means they are working toward resolving the Quick Play mode related issue. We are researching on the matter Anthem quick play loot and tethering update deeply and we will definitely post an update, if it will come in future. You can share your experience if you are playing Anthem Game, on the comment box given below.

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